![]() You can also use it as a desperation move if you're very close to death but the opponent is just under half health. If you've got the opponent under half health and you've still got more than half health, you can hit with the Turning Suicide and get the KO while remaining alive, assuming it hits. We don't recommend this attack for all situations, but it does have some applications. The limiting factor of this attack is that it also damages yourself when executed. Turning Suicide : : This attack is very fast for a mid-hitting unblockable, and it doesn't come up short on damage. Opponents trying to guard against the mid will get poked by the low strike, and while it's not especially damaging it is a solid mix up. You can, however, interrupt this attack with + B to turn it from a mid attack to a low attack. Simply tapping A + B gives you a very rangey, mid-hitting strike that stuns opponents on impact and lets you follow with another attack for added damage. Make it a part of your repertoire.Ĭrying Spirit Sword : : These attacks can be performed from any direction 8-way-run, which makes them pretty easy to break out whenever. This short combo, however, does solid damage and is very easy to execute. That should make it an awesome strike, but the sad truth is that it's tough to follow the stun with any meaningful combo. Spine Divide Combo : : The Spine Divide strike ( + B ) has good range, hits mid, comes out quickly and stuns on impact. Hold it long enough and it'll turn into an unblockable, though you can also release it at any time to catch an opponent off guard if they try counter you. If the first kick gets blocked, we suggest holding down B to delay the second strike. The problem with the attack is that, when blocked, it leaves you a bit open. And when you've got them second guessing themselves, the unblockable will have a better chance of connecting for serious damage.īullet Cutter : : This pair of quick mid hits combos and causes enough knock back that it's likely to net you a ring out if you've got the opponent anywhere near the edge. With the ability to cancel these two ways, you'll make opponents think twice about their usual ways of avoiding the unblockable. Alternatively, you can tap B during most of the start up to perform a very quick forward high attack. You can simply tap G during most of the start up to immediately cancel it and go into a block. The attack has lots of start up and should be easy to see coming, except that Yoshimitsu has the option of canceling it one of two ways. Sword Impale : : Yoshimitsu has more useful unblockables than any other character, and this is one of his most versatile. Yoshimitsu can be purchased for 4,000 Gold in Character Creation. Still, a very simple and powerful combo comes from the Passing Light attack ( + B )-just hold B to enter the Intimidation stance after the first attack hits and tap B for additional hits and massive damage. Yoshi's also got decent combo starters, though connecting much off of them can be difficult. Devil Divider unblockable ( B ) that comes from the Super Dragonfly stance. His attacks from the stances are generally pretty limited, though some of them are very effective, like his Mt. Yoshimitsu's various stances aren't super useful except in confusing the opponent. ![]() It's an interesting mind game that only Yoshimitsu can play. His various unblockables are very fast and work into his mix up game since he can often threaten with other attacks while simultaneously threatening with the unblockables. He's got a decent mix of unorthodoxy and fairly obvious strengths, including his plethora of very usable unblockable attacks. We think Yoshimitsu is potentially one of the best characters in the game.
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